The State pattern comes under the Behavioral Design Pattern family of GOF pattern, it changes the state of the object as varies the behavior of context object. “Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.” -GoF Design Pattern The State Pattern The state behavioral pattern is one of the behavioral software design patterns. The state pattern defines and implements a state machine. With the state design, a state machine is executed by actualizing every individual state as an inferred class of the state design interface and actualizing state
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